Hello, I'm
Abdullah
Unity Game Developer
Enthusiastic and dedicated junior Unity game developer with a strong passion for creating immersive gaming experiences. Proficient in Unity and skilled in C# programming language. Knowledgeable in game development principles and eager to contribute to a collaborative team. A quick learner with a proactive attitude, seeking an opportunity to apply and expand skills in a professional environment
skills
bachelor of software engineering - Assuit university
GPA: 2.75 (B-)
recent work
Upper Egypt Derby
Horse racing but in the South Egyptian style π
Still Under development, You can follow my Devlogs here ππΏππΏ
YouTube (Arabic)
- https://www.youtube.com/watch?v=Jh4v2Qe-yz4&list=PLQH0vQCPtkkh1mT8I1eMEnFPIOeJk5Lb_&pp=gAQBiAQBYouTube (English)
https://www.youtube.com/watch?v=VPEZZjM8M0Q&list=PLYeep8TZnQu86nzKGuo64CK-KCZwzvBau&pp=gAQBiAQB
Velocity Surge (Racing game)
Experience heart-pounding speed and adrenaline-fueled competition in the ultimate racing car game ποΈπ
- Technologies Used - Unity, Blender
- Source Code on GitHub - https://github.com/Abdullah165/Velocity-Surge
- Play for Android - https://play.google.com/store/apps/details?id=com.Abdullah.CrazyFast
- Play for PC - https://abdullah000.itch.io/velocity-surge
Serpent Day
Let Mr.Snake jump up and get rid of the bugs and rotten leaves and make sure to take the extra time to get rid of more of them.
- Technologies Used - Unity Engine
- GitHub- https://github.com/Abdullah165/Serpent-Day
The Saving and Fatal Steps
Jump here and there and make sure you watch your steps maybe it will be the last one π . I used the Interface concept here to handle whatever player will collide with and the unity event system to decouple between classes.
- Technologies Used - Unity Engine
- GitHub - https://github.com/Abdullah165/The-saving-and-fatal-steps
Brick Breaker
Simple Brick Breaker game included Observer Pattern implemented To keep our Subject (Player or whatever) clean and easier to maintain.
- Technologies Used - Unity Engine
- GitHub - https://github.com/Abdullah165/Brick-Breaker
Fruit Ninja
Fruit Ninja in Unity πππͺ. I used the Unity event system to decouple between classes and the Interface concept to handle whatever that player will collide with.
- Technologies Used - Unity Engine, Photoshop
- GitHub - https://github.com/Abdullah165/Fruit-Ninja
Ping Pong
Pong game in Unity included Observer Pattern implemented To Keep our Subject (player or whatever) clean and easier to maintain.
- Technologies Used - Unity Engine, Photoshop
- GitHub - https://github.com/Abdullah165/Pong
Flippy Bird
I used the Unity event system to decouple between classes and save Sound settings using Playerprefs.
- Technologies Used - Unity Engine, Photoshop
- GitHub - https://github.com/Abdullah165/Flappy-Bird
Asteroids
Simple Asteroids game included Object Pooling Pattern implemented To prevent instantiating and destroying many many Objects.
- Technologies Used - Unity Engine, Photoshop
- GitHub - https://github.com/Abdullah165/Asteroids
Hit and Run
Hit and Run is a platform game that included a big monster yellow boy called Bub and a little black guy called Furious Head and The Wight Knight was sent to kill these enemies and clear these places.
- Technologies Used - C#
- download it and play - https://abdullah-abdelaty.itch.io/hit-and-run-game?fbclid=IwAR05KEPBGujTCMllRTsSVEbfrClCZPf6ipycSRoUoMMv-VnVge-zXp-gTxc
The Escape
Once Upon a time, the little blue knight found a gem and went back to the home to tell his twin's brother about it but, suddenly the thieves attacked and killed him and stole the gem, his twin's brother knew what happened and went to revenge
- Technologies Used - Unity Engine, C#
- Play it - https://simmer.io/@AbdullahD/the-revenge
Dragons
Dragons game is just a simple game include it a little blue dragon tries to kill other evil dragons and keep away from obstacles.
- Technologies Used - Unity Engine, C#
- GitHub - https://github.com/Abdullah165/Dragons
- Play it - https://simmer.io/@AbdullahD/dragon