Hello, I'm
Abdullah
Unity Game Developer
Result-oriented Unity Gameplay Programmer with 3+ years of specialized experience in gameplay architecture, multiplayer networking (Photon Quantum), and VR/ AR development. Deeply focused on performance optimization and low-level engine mechanics, leveraging tools like the Unity Profiler, DOTS, and enjoy developing personal projects in C++ with Raylib to explore low-level engine concepts. Proven track record of shipping high-quality mobile and multiplayer titles. Passionate about clean code architecture, I actively write technical blogs on topics such as Dependency Injection (Reflex Framework) to share knowledge with the developer community.
skills
bachelor of software engineering - Assuit university
GPA: 2.75 (B-)
recent work
Asteroids (Photon Quantum)
Simple Asteroids game using Photon Quantum
- Technologies Used - Unity, Photon Quantum
- GitHub -> https://github.com/Abdullah165/quantum-asteroids
Scary Teleportation (VR)
An immersive VR experience featuring custom teleportation mechanics and physics-based interactions developed in Unity.
- Technologies Used - Unity, UnityXR, C#
- Showcase -> https://www.linkedin.com/feed/update/urn:li:activity:7423027637339705344/?originTrackingId=UKWnqdd%2FApD0UnDhB1DSKw%3D%3D
Velocity Surge (Racing game)
Experience heart-pounding speed and adrenaline-fueled competition in the ultimate racing car game 🏎️🛞
- Technologies Used - Unity, Blender
- GitHub -> https://github.com/Abdullah165/Velocity-Surge
Upper Egypt Derby
Pixel Highway (C++ with Raylib)
Survive as long as you can to set a new high score. One crash, and it's game over!
Racing Game (Photon Fusion)
Simple multiplayer racing game using Photon Fusion
- Technologies Used - Unity, Photon Fusion
- GitHub -> https://github.com/Abdullah165/Velocity-Surge-Racing
AR PACMAN
Simple AR game using Unity
- Technologies Used - Unity
- GitHub -> https://github.com/Abdullah165/AR_PACMAN
Serpent Day
Let Mr.Snake jump up and get rid of the bugs and rotten leaves.
- Technologies Used -> Unity Engine
- GitHub -> Link
Saving and Fatal Steps
Jump here and there and make sure you watch your steps. Decoupled using Interfaces and Event System.
- Technologies Used -> Unity Engine
- GitHub -> Link
Brick Breaker
Simple Brick Breaker game implementing the Observer Pattern.
- Technologies Used -> Unity Engine
- GitHub -> Link
Fruit Ninja
Fruit Ninja in Unity. Used Event system and Interfaces for clean architecture.
- Technologies Used -> Unity, Photoshop
- GitHub -> Link
Ping Pong
Pong game in Unity with Observer Pattern implementation.
- Technologies Used -> Unity, Photoshop
- GitHub -> Link
Flippy Bird
Unity event system for decoupling and PlayerPrefs for settings.
- Technologies Used -> Unity, Photoshop
- GitHub -> Link
Asteroids
Simple Asteroids game implementing Object Pooling Pattern.
- Technologies Used -> Unity, Photoshop
- GitHub -> Link
Hit and Run
A platform game involving a Wight Knight sent to clear enemies.
- Technologies Used -> C#
- Download -> Itch.io
The Escape
A story-driven revenge game featuring a blue knight.
- Technologies Used -> Unity Engine, C#
- Play it -> Simmer.io